Monday 17 May 2010
Noah Fielder - FIFA 10
Production
production? - who made it? Electronic Arts’ FIFA series. Released on 2 october 2009
Software?
Marketing
Target Audience - The target audience for Fifa 10 consists of primarily young adults (specifically) males who enjoy playing sports games and also have an interest in the world of football. The game itself is representative of real life, teams are made with the same players and the players are made to look like they do in reality, therefore allowing for the audience to relate the game to their real life experiences with football. The game needed little market because of the copious amounts of games beforehand, the game comes out almost in routine every year so consumers expect it to come out before it is even created, this means less spending on marketing. However, new features are highlighted by the introduction of a demo on the XBox live marketplace which contained the content which explained the new features and also gave the gamer a chance to experience the new game. Also, the game featured a different cover depending on the country it was bought, relevant to players widely known in the specific country.
Fifa know they have a loyal community of consumers and rely on that fact to make the sales which they achieve, each game builds upon the next but with usually a new feature which makes the game more appealing for the regular buyers instead of them sticking with their last Fifa game.
Distribution
Fifa was distributed primarily through hardware in shops dedicated to the sales of games and other electronics. It was also later available to download via Xbox live.
Consumption
Fifa 10 was widely bought across the whole of europe, a total of approximately 4.5 million copies were sold in the first two months post the release date, a 26 per cent increase on the same sales period in 2008.The game was recieved very positively.
Tuesday 11 May 2010
Viva Pinata
Windows also released a version of the game and this was released in November 2007. An Xbox 360 sequel was released in 2008 named Viva Pinata: Trouble In Paradise. A slightly enhanced version of the game came out on the Nintendo DS and was released in 2008.
The game supports Xbox Live but does so in a strictly non-interactive fashion in order to remain "family friendly".The game supports leaderboards and score comparisons, its primary use Xvox Live is to allow players to send presents to friends. Piñatas and other items can be packaged up and shipped off to other users.
Players can use XboxLive to download several Viva Piñata related items. These include accessory packs and an interactive video which acts as a brief tutorial for the game.Xbox Live members can also download several episodes of the television series from the Xbox Live Marketplace, These episodes are available in both standard-definition or High-Def for no charge.
The game is likened to Sims,Harvest Moon and Animal Crossing.The game tasks the player with turning a neglected plot of land into a beautiful garden. As with most sandbox games the game is open-ended, with no strict winning or losing requirements.
Assasins Creed II
Assassins Creed II was made by Ubisoft a top international developer, publisher and distributor through
Sims 2
Pokemon Diamond/Pearl.
The game was developed by "Game Freak" studios and developed by nintendo., and is an example of a second party game. It is one of nintendos "flagship" titles, due to its massive popularity and exclusivity to Nintendo.
The game was a large release due to it being the first installment of the pokemon franchise on the Nintendo DS. To promote the game, Nintendo released a limited edition pokemon console featruing the new mascots. They also released a new Pokemon movie as part of the promotion, called "Rise of Darkai" to promote the game.
Due to the games massive success (in a forty six week period it sold over 3 million units) there was a growing rise in the popularity in the Pokemon brand, and in responce to this nintendo opend up a pokemon exclusive section at "Toys 'R Us".
A promotional launch event was held at the Hamleys Game stores in July to celebrate the games european release. The event allowed customers to purchase the game a day before its offcial release, and featured a preformance by the band "McFly".
The game increased the sales of the nintendo Ds console, which is an example of synergy.
To meet the demands of the new hardware, the game incorperated many "touch screen" elements, so as to add somthing new to the series, since they recived critisism to still being a 2D game. this is an example of replying to consumer demand.
The Game would traditionally be aimed at children, aged 12 amd umder, but many within the industry has commented that with the release of the new generation, the pokemon games hav attracted older gamers and women for the first time, largly due to the nostalgic aspect of the games.
Monday 10 May 2010
Case Study: New Mario Bros. Wii
Production
Nintendo produced and developed this game for their own console, the Wii. This new edition has and extra feature the 'Super Guide', Nintendo has indicated this and other added extras through the red case chosen instead of the traditional white. It was developed mainly for its four/multi player feature so that the 'Mario' single player experience could be enjoyed by multi players.
This is a first party game as it is developed and produced by Nintendo which is horizontally integrated. The have the game's, developer, publisher, console manufacturer and distributor all 'on board'. Marketing
The target audience for this game would most obviously be Nintendo Wii owners and specifically the younger generation aged from about 10 yrs plus.
In Europe, Nintendo did not even have it's own subsidiary to market the game, hence why the sales are the lowest here, (shown on the graph below). However Nintendo still marketed the product sufficiently in the U.S.A and Japan with Nintendo Wii bundles and novelty items etc.
America and Japan have a lot more nostalgia with the Mario series so once this particular product was heard of a lot of viral marketing took place in these countries.
Distribution
New Mario Bros. Wii mainly used the new model of distribution through being sold online through sites such as amazon and play.com.
However as the game in specific to the Nintendo Wii the old distribution model will have been used to a certain degree, stores will have wanted to sell this product and may have even sold it as a bundle with the Wii. So both will have been used here.
Consumption
Some may think that the original console for this game is better where others may feel that this brings the game to a whole new level, its down to the individual when it comes to the console.
New Mario Bros. Wii is very accessible if you own a Nintendo Wii console but if you do not then it's not very accessible at all. Although, the game itself may encourage people to buy Nintendo Wii's, maybe as a bundle deal.
Personally, I believe that New Mario Bros. Wii has the potential to be enjoyed by all as it is a classic game that had just been adapted to a modern console.
To look at all of the new features of this game visit: http://www.mariobroswii.com/